Taste Is a Skill
Good taste isn't something you're born with. It's something you learn by paying attention.
Thoughts / 113 posts since 2015
Notes, essays, and the odd announcement on design, code, and building things, written down whenever a thought wouldn't let go.
Good taste isn't something you're born with. It's something you learn by paying attention.
Not every piece of software needs users, revenue or a reason to exist.
When lightning strikes the ground, it can melt and fuse the material it passes through. In sand, this can leave hollow, glassy tubes, sometimes branching along the path of the discharge. These formations are called fulgurites, often rather wonderfully described as fossilised lightning.
I don't particularly like Marmite. But I've decided that I want to.
There will always be another thing to learn. Another craft to try. Another book to read. Another idea to make. Another subject which, from a distance, looks simple and which, upon closer inspection, opens into an entire world. I owe it to myself to wake up at five in the morning excited for a new day and everything it might contain.
I vibe-coded a top-down arcade shooter inspired by Toaplan's Twin Hawk in about half an hour — Phaser 3, free Kenney art, and a single evening's worth of prompting.
How I built Siegebox — an isometric tower defense game with 46 towers, a level builder, multiplayer, and a community map-sharing platform — in about 20 hours of prompting, with zero game dev experience.