I Have Decided to Like Marmite
I don't particularly like Marmite. But I've decided that I want to.
Essays and notes on design, code, and building things, published whenever a thought refuses to leave quietly.
I don't particularly like Marmite. But I've decided that I want to.
There will always be another thing to learn. Another craft to try. Another book to read. Another idea to make. Another subject which, from a distance, looks simple and which, upon closer inspection, opens into an entire world. I owe it to myself to wake up at five in the morning excited for a new day and everything it might contain.
I vibe-coded a top-down arcade shooter inspired by Toaplan's Twin Hawk in about half an hour — Phaser 3, free Kenney art, and a single evening's worth of prompting.
How I built Siegebox — an isometric tower defense game with 46 towers, a level builder, multiplayer, and a community map-sharing platform — in about 20 hours of prompting, with zero game dev experience.
Senbee uses AI to make buildings smarter. But when your customers are European, you can't just pipe their data through an American API and call it a day.
How I built Noteshelf.app — a full note-taking platform with payments, native apps, an admin panel, and a marketing site — across three weekends, almost entirely with AI tools.
A short story about rebuilding the classic desktop sheep for modern macOS, and why tiny pointless software can still be worth making.